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✖ Kiritsugu's RP Battle Guide

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1 ✖ Kiritsugu's RP Battle Guide on Sat Dec 26, 2015 12:03 am

     
Introduction


Hello guys.
Just your normal RPer here, and I really do enjoy it. Been at it for quite some time, a writer as well. So this originally came from the other site, so it may be more centered around Naruto RP, however, there are a lot of aspects here that I am quite sure can be of use to you guys as well.
However, the point of RP is not about winning or losing, please remember this. It is to have fun, for everyone. I mean, it's not like we benefit out of this in real life or such, so when RPing, remember to relax, enjoy, and keep the arguments to a minimum. Thanks guys!

So, we battle every day. We're pirates, marines, bounty hunters, revolutionaries, or even adventurers fighting for our lives in many different areas, protecting or fighting for what we see fit. However, often times in our battles, we are missing details, counters, attacks that lack major description and imagery which leads to most of the arguments we have now.
Personally, when I battle, I have a sheet of paper out before me, and I draw out the situation to make sure I am not missing any details. When I am done planning my move, I usually have a lot of extra notes on it.
So, now, I want to present to you several terms that may help you. My personal guide on battle RPing, a huge standard of aspects in battle that I go over every time I'm engaged in a fight. For serious conditions, of course.

Table of Contents



 
  



  • Environment
  • Field of Vision
  • Positioning
  • Sound




  • Techniques
  • Range
  • Freeform




  • Emotions
  • Cause and Effect
  • Reasoning

 






Environment


The place one is currently in, whether it be a lake, a forest, or even a beach.




While it is stated in most battles, not every one of them utilize their surroundings to the greatest impact. During fights, it is extremely vital to know where you are currently fighting, because there is a high possibility of using this to your advantage.
Especially in Kekkei Genkeis, such as Wood or Ice, that are able to transform the surroundings, this can be extremely vital in many ways.

Firstly, let us speak about the ground. If you are fighting on flat grounds without grass, it is then possible for you to use sand or dust to your advantage.
Now, many of you may have learned the Wind or Earth jutsus that are usually accommodated with such a factor, however, there is no need to use actual chakra.
By simply kicking the ground, you can cause dust to rise up and potentially hinder your opponent - running, doing any rash action upon it will cause the dust to rise up. This can then block their vision of you, or if they attempt to get into close range of you, then the dust could also harm their eyesight.
Also, if fighting on a beach, you can bend down and pick up some dust in your hands, tossing it at your opponent - there are many things you can do.

Secondly, think about the weather. Are there clouds in the sky? Is it completely sunny blue? This could affect the usages of certain jutsus that require stormy weather or clouds, much like Kirin or Rain Tiger at Will. They could speed up the jutsu timing, or even expand the duration and range.
And is it cold? Hot? Raining? Windy?
If it is raining, it could potentially hinder your fire jutsus, if it is too hot, fire could be strengthened, if too cold, ice can be formed easily, and water could turn into ice.
Wind is also a major aspect - the law of gravity, states, without Wind resistance, objects drop at a speed of approximately 9.8 meters per second, but with Wind resistance this can change to either the direction changing or even faster or slower descending. If you throw a kunai with an explosive tag and the Wind is extremely heavy, it could backfire on you. At the same time, you can use this to your advantage too, so keep in mind how windy the weather may be during battle.
I could go on and on but I hope you understand the gist of it.

Furthermore, think about tight spaces. A Wood jutsu, the Forest Emergence one, can force opponents into tight spaces while you can easily set the entire forest on Fire, potentially killing them. An Earth jutsu that creates a dome around the opponent, forcing them in a small space, can also enforce the power of high, pressurized jutsus because the molecules of whatever it is have no place to escape to.

Lastly, I would like to speak of one more important term that some of you may have learned when I trained you. This is calledzoning, a term that I borrowed from the game I frequently used to play, League of Legends.
Zoning, in League of Legends, means that when you have an advantage over the opponent, you control your character on the map in such a way so that you deny the chance to allow them to take their advantage back over you. They can't get near for gold or experience (people who play RPGs often should understand this) while you continue to get stronger and stronger.
In the same way, zoning can also apply to environments. By controlling it properly, you can deny your enemy from using a particular large arsenal of jutsu.
A huge scale move that covers the entire ground, much like Antlion will force the enemy off the ground, and prevent them from using moves that require usage of the ground.
A move like Lightning Fang, which comes from the sky, would prevent the enemy from using moves that require jumping into the air or the general sky.
A jutsu that completely shields you or the area around you, like Peacock Whirling Foundation, would prevent the opponent from getting near you, denying most Taijutsu attacks.



Field of Vision


Where one is looking at all times, up to the peripheral view of their vision.



As humans, we get most of our information from our eyes. I am assuming that if I ask most of you whether you want to be blind or deaf, you'd rather be deaf.
It's important, in the same way, to know the limits of our own field of vision and also the enemy's.

Knowing where the enemy is looking at at all times is extremely, extremely vital. This can tell us the aim of his next jutsu, or even where he is planning to do with his next jutsu. Surely, if one were to toss a kunai at me, they would want to be sure to focus their eyes on the area they want it to strike.

This is also vastly vital to remember against Doujutsu users - people who possess Sharingan can cast you under a Genjutsu with just a simple gaze, so you would need to state where your eyes are rested on at all times. Against Byakugan users, they have a 360 vision, and the only spot where you would be able to surprise and strike them at would be the area behind their neck. If you are locked up against them in close range, keep a wary eye on their field of vision at all times.

While also realizing this information, you can also use it to your advantage. You know they are looking one way, so strike them from the other. You can draw people's attention through many sorts of moves, including that certain C-Rank Earth jutsu that creates distraction, or much like what Shikamaru did, attract Temari to the floating kunai in the air with the parachute.
You can also completely block their field of vision, such as what I did in one of battles:


While this is happening, my two haze clones that have been running to the side join the fireballs, so that they flank either side of it. They also draw out two kunais, one for both hands (all fake, but of course, you don't know this), and are charging at Sora along with the fireballs, sort of like an onslaught of a small army. The fireballs itself should be at least one meter wide and take up Sora's entire peripheral view.


Note what I did here, completely blocking his entire vision, from left to right. Sora would have been focused on the fireballs to defend it, while you could be cooking up an entire other jutsu behind it that they would not know about.

And, if you aim a jutsu upwards, your opponent would want to look up to make sure they can defend against it - knowing this, you can then strike them with another attack that could be aimed from the ground or even their leg.

Furthermore, certain Taijutsu moves allow you to strike an opponent into the air - they would be easily seen during their flight, a simple target for you to finish off.

Lastly, let's focus on your field of vision during battle. Normally, without some kind of Doujutsu, our gaze is a good 180 degree in front of us. That's a lot, however, we can only focus on so many things at once.

There are ways to increase such an advantage during battle, one of my favorites being creating an Earth pillar. The higher you are, the better view you have of the battlefield - if you have a summon that can fly in the air with you sitting upon it, that's great. You can then have an entire bird's eye view of the fight.

It is also possible for you to create a Shadow Clone, which relates information to you at all times. Remember what Kakashi did in the manga? When asked how to create a Rasengan by Naruto, he made a clone that looked left, while he looked right, accomplishing two things at once. This is just one of the many things Shadow Clones can do during fights.
Sound



The second important way we gather information, basically, the vibration of objects and jutsus in the air upon which our ears then interpret the knowledge. Often times, sound can also be tied into sense of touch.



Sound is just as vital as field of vision and an important sense that we possess as well. While blind, we can use sound and vibrations in the air to our advantage. Remember when Kakashi and Gai were fighting the Seven Swordsmen and Kakashi's eyes were blinded? He still fought just as well, relying on his hearing in an amazing manner.

There is a good jutsu in Ninjutsu A-Rank, called Hiding in Camouflage, which basically allows the user to alter the light around them so that they seem to blend with their surroundings. However, unless you are the second Tsuchikage, you can't completely hide your movements.
It is important to use sound in two main ways. The first would be to mask your moves in a quiet manner, especially in situations where you force your opponent to use this sense, such as Hidden Mist or just a simple smoke bomb. Their entire attention would be drawn to the sound of your movements, so it is vital to state you are being quiet with your moves in these moments. Two jutsus that especially require this would be Shadow Makibishi, where you place out Makibishis on the ground when your opponent's vision is obstructed by smoke and the second would be Genjutsu technique of Bringer of Darkness, which only targets the vision.

The second concept may seem similar to the first, but this time, you are not forcing your enemy into a situation where they will be forced to rely on the sound - in fact, you are drawing their entire sense of sound while they could be focusing on other senses as well.
This is normally called a distraction, however, this is more specifically targeted to sound. When you hear people call your name, you no doubt turn around to look at who called you. Enemies react in just the same way.
Rasenshuriken, when used in the manga, created a large, slicing sound, and while it made the jutsu easily seen and rather obvious, it also attracted the attention of Kakuzu when Naruto used it against him.
Another move such as the C-Rank, Thunder-Up, can also create loud sounds, and by doing this, you draw your enemy's attention to it while you can plan another move, and potentially hide the loudness of your next jutsu too.
Positioning


The current placing of your entire body in regards to the environments.



Positioning is important, and especially emphasized on during freeform fights. Positioning ties in many things at once, including body weight, stability, and in advanced Taijutsu or Kenjutsu, stances also often come into play.
Believe it or not though, positioning can also help you greatly in any normal fight, and I will continue to emphasize on this aspect.

Stances help you re-adjust in such a way so you can react to attacks properly. In Kenjutsu, stances can allow you to easily strike or parry a slash, and in Taijutsu, you are able to maneuver your moves smoothly and tie them together.
I won't go into detail about the many different stances, but will go over the basic ones that can help you the most in battle.

Firstly, you have the ready stance - by shifting your body weight downwards, it can allow you to smooth out the power that your enemy is releasing. Bend both your knees just slightly while simultaneously keeping the feet just a bit apart, with equal distance between one another. For example, if your enemy sent out a huge bullet of Wind and you used a shield of Earth to block it, you would no doubt be sent back a couple of feet by the force of the Wind. You can slow this down by implanting your body weight into the ground with your stance.
Also, because both of your feet are in the same position, you can easily side step or go into any move you wish, even turning the aim of your jutsu easily.

Secondly, there is the frontal stance - by shifting your dominant feet in front of your other one and balancing 60% of your body weight frontwards while adjusting the other 40% in the back with a foot facing to the side in a 45 degree angle. This is a more offensive stance and if your enemy is running at you directly with a punch or a Kenjutsu slash to your chest, you can absorb the power because all your body weight is shifted mainly frontwards while the back half can still support you. You can then transition into another attack.

Lastly, there is the defensive stance - by shifting your dominant feet forwards while pointing your other feet in a 90 degree angle to side to create a sort of "L", you make your body face more towards to the side and make yourself a smaller target to the opponent. And also, because most of your body weight is emphasized on your hind leg with the support of the ground (Newton's third law, for every action there is an equal and opposite reaction), you can defend against many moves in this manner, however, keep in mind that you won't be propelled backwards like the ready stance.

I talked about body weight in stances, but I will emphasize on this now. This is basically what it sounds like, your body weight. It's what helps your attacks and defenses greatly and using it properly can be extremely beneficial, but also risky.
For example, if you decided to charge at your opponent with your entire body weight, much like a slam, you have a great power behind your move, however, if you miss, the momentum would send you forwards and you will be unable to control your speed and direction for a duration, which could be disastrous.

Body weight also includes objects that your opponent may be holding at the moment - a heavy two-handed sword could potentially slow their attacks greatly, but with more power behind it. The law behind this is generally, force = mass x acceleration. 
I can't cover everything about body weight because there are countless aspects of it during battle, but just keep in mind the size of your opponent, the weapons they hold, and also your own body weight and how it could benefit a move you may be attacking or defending with.

Momentum. Much like the example I gave earlier of how missing a body slam could be dangerous, momentum could also be helpful in battle.
According to Newton's first law of inertia, an object at rest stays at rest, and an object in motion stays in motion in a straight line. The only thing that can change either situation is the action of an unbalanced force on the object, or friction in the air.
You take with you your body weight and all the speed with you when using momentum - this can be done in many ways, such as falling from the sky towards the ground, or just simply running. Flipping towards your opponent can also help you increase the power of your moves.

Side stepping was an interesting concept I noticed after the Custom Jutsu of something like "flip" was created. I've seen it used in many ways, and while our rules state that it is necessary to explain how you defend against a move, often times, side stepping could be a creative and easy way to do so.

The best example of this would be something I saw recently while reading Battle Tests late at night. In between the battle of KeotsuEclipse and Scorps (which, by the way, is an amazing sensei test of the higher tier), I noticed how Scorps used this concept:


As I turn invisible, through the use of my Byakugan I can notice the approaching wide spread of wind blades. As I focus chakra into my whole body, I take advantage of my inherent agility and flexibility to pull out the impossible. In a very "matrix" like motion, I spin, using a known movement but executed with the sole purpose of avoiding the wind blades. I take a lower stance while rotating, letting one of the wind blades pass above me with a few inches only to spare, while jumping in a spring like motion while rotating and kicking the air to avoid a lower wind blade. What I do is basically use a Taijutsu move to move in such a way that I can avoid being hit by the wind blades and remain invisible. This is done in a fluid movement by taking advantage of the fact that the wind blades are thin and small while dense and fast and that as a Hyuuga I'm faster in terms of agility and fluid body movement than normal ninjas.


He used Leaf Strong Whirlwind, a B-Rank Taijutsu, to defend against the S-Rank Wind move, Serial Waves.
Side stepping can allow you to avoid small, aimed attacks, as your entire position is changed, but can also alter the aim and direction of your jutsus.

Lastly, I would like to talk about using chakra in such situations. 
Recently, I've taken two Kaguya Battle Tests, and I put myself in a condition where I am using a Shikamaru Nara bio against a Kaguya bio. Now, I'm sure you've read the manga, but Shikamaru has literally no Taijutsu prowess, and I wished to stay in character (unfortunately, had to use a Genjutsu in the beginning to gauge the person's knowledge on the Kaguya) so I only had basic Ninjutsu, Kagemane, and my own wits with Taijutsu at hand.
Kaguyas are known for using Taijutsu well and their advantage in close range is absolutely tremendous. Because of this fact, I made sure to charge chakra into my feet at all times during the battle.

By doing so, one can enhance their speed and power of the moves - and this allowed me to easily defend against and justify my escape from such an attack:


However, I felt the knee start vibrating with chakra, and with a slight guess of what was going to happen, I immediately flung my right leg (as it was free) against Saruhiko's knee, using the momentum and body weight to propel me backwards several meters before sharp bones erupted out of it, barely missing me in the process. (I had also charged chakra in my feet earlier to make the process faster and stronger.)


But one more important concept of this. Charging chakra into your feet also helps keep you in balance, and against such moves like World Shaking, a C-Rank Earth jutsu, you can avoid being thrown off balance (a whole different concept that I can talk about, not too important but if you can toss your enemy off balance, you basically have them lose control of their body weight for a short duration of time, in which then they are extremely vulnerable) and also helps keep your stances.
You can also charge chakra into your hands to enhance the power of your moves in general, or even when you're flipping on the ground.

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